Interesting article on the future of gaming. Fumblecore are games that are impossible to win. Instead of the the absurd set up of bear driving car and trying to catch fish, may make sense to simulate more real-life problems with no solutions. They abound in our personal and professional lives - and we often consult friends and family on them. Often the advice converges allowing you to formulate a response to the problem that aligns with the crowd's wisdom. Yet there are times, when no two people are agreed on resolution leaving you more confused than ever.
This is the ideal "fumblecore" to gamify situations people run into in their daily lives. Each fail may give the player a new idea they can mull over. They will not need to frustrate and alienate just about everyone they know rehashing their issue over and over. After a dozen fails, it may become evident that the problem lies not in the situation they find themselves in but in one of the series of events that lead them to their current predicament. With that being established, perhaps the player can make peace with their present and not feel the need to win. Fumbling is good enough until the tide turns.
This is the ideal "fumblecore" to gamify situations people run into in their daily lives. Each fail may give the player a new idea they can mull over. They will not need to frustrate and alienate just about everyone they know rehashing their issue over and over. After a dozen fails, it may become evident that the problem lies not in the situation they find themselves in but in one of the series of events that lead them to their current predicament. With that being established, perhaps the player can make peace with their present and not feel the need to win. Fumbling is good enough until the tide turns.
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